Star Wars: Destiny of the Force

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    Infantry

    Darkwing
    Darkwing
    Admin


    Personal Title : Lead Administrator
    Posts : 669
    Join date : 2010-07-22
    Age : 33

    Character sheet
    Force Level:
    Infantry Left_bar_bleue10/10Infantry Empty_bar_bleue  (10/10)

    Infantry Empty Infantry

    Post by Darkwing Tue Sep 07, 2010 4:09 pm

    Marro Dayre wrote:Infantry Types:
    General Troop
    Description: Meant for general combat/security duties. These are your run of the mill troopers that are only really good in very large numbers.
    Skills:
    Player Attack: 35
    Vehicle Attack: 5
    Accuracy: 2/6
    SPT: 5
    Cover: -10
    Vehicle Piloting: Yes
    Vehicle Accuracy: 3 of 10
    Engineering: -5

    Assassin Troop
    Description: Meant for completely eliminating a single player target without missing.
    Skills:
    Player Attack: 100
    Vehicle Attack: 0
    Accuracy: 6/10
    SPT: 1
    Cover: -60
    Vehicle Piloting: No
    Vehicle Accuracy: N/A
    Engineering: N/A

    Artillery Troop
    Description: If you have something somewhat large that you need out of the way, these are the guys for the job. Their specialty is in blowing things up.
    Skills:
    Player Attack: 5
    Vehicle Attack: 175
    Accuracy: 5/10
    SPT: 1
    Cover: -25
    Vehicle Piloting: No
    Vehicle Accuracy: N/A
    Engineering: N/A

    Elite Troop:
    Description: These guys are like secret service. If you want something done to the fullest, these are the guys for the job. They are a bit pricey though
    Skills: Player Attack: 75
    Vehicle Attack: 75
    Accuracy: 6/10
    SPT: 2
    Cover: - 50
    Vehicle Piloting: Yes
    Vehicle Accuracy: 5/6
    Engineering: -75

    Marro Dayre wrote:General Troop Squad
    Consists of: 5 General Troop
    Cost: 100 Credits
    Days to Train: 0

    Elite Troop Squad
    Consists of: 5 Elite Troops
    Cost: 250 Credits
    Days to Train: 2

    Artillery Troop Squad
    Consists of 10 Artillery Troop
    Cost: 150 Credits
    Days to Train: 1

    Assassin Troop Squad
    Consists of 2 Assassin Troop
    Cost: 75 Credits
    Days to Train: 2
    Darkwing
    Darkwing
    Admin


    Personal Title : Lead Administrator
    Posts : 669
    Join date : 2010-07-22
    Age : 33

    Character sheet
    Force Level:
    Infantry Left_bar_bleue10/10Infantry Empty_bar_bleue  (10/10)

    Infantry Empty Re: Infantry

    Post by Darkwing Wed Sep 22, 2010 12:17 pm

    Ship Commander
    Description: Capable of commanding capital starships.
    Skills:
    Command: 1 Ship, Capital Class
    Combat: Yes (Commanded Ship Only)
    Strategy Level: 3
    Cost: 1,200 Credits
    Days to Train: 3

    Fleet Commander
    Description: Can command either a single ship or an entire fleet or Starfighter, Transports and Capital Ships
    Skills:
    Combat: Yes (Fleet)
    Command: 1 Fleet (No more than 50 Capital Ships)
    Strategy Level: 4 (Commanding Ship Only)
    Cost: 2,500 Credits
    Days to Train: 5

    Admiral
    Description: Can command either a fleet of capital ships or 1 Heavy Capital ship.
    Skills:
    Combat: Yes (Fleet)
    Command: 1 Fleet (No More than 100 Capital Ship, or 1 Heavy Capital Ship)
    Strategy Level: 4 (Fleet), 3 (Heavy Capital Ship)
    Cost: 3,000 Credits
    Days to Train: 5

    Fleet Admiral
    Description: Can command a fleet of ships including a fleet of Heavy Capital Ships.
    Skills:
    Combat: Yes (Fleet)
    Command: 1 Fleet (No more than 200 Capital Ships and 10 Heavy Capital Ships)
    Strategy Level: 5(Fleet excluding Heavy Capital Ships) or 4(Commanding Heavy Capital Ship)
    Cost: 5,000 Credits
    Days to Train: 5
    Darkwing
    Darkwing
    Admin


    Personal Title : Lead Administrator
    Posts : 669
    Join date : 2010-07-22
    Age : 33

    Character sheet
    Force Level:
    Infantry Left_bar_bleue10/10Infantry Empty_bar_bleue  (10/10)

    Infantry Empty Re: Infantry

    Post by Darkwing Thu Sep 23, 2010 12:14 pm

    Only purchasable by Faction Leaders

    General Spy
    Description: Grants access to basic enemy intel
    Skills: Visible access to 1 Faction's Transports for 1 Week
    Cost: 5,000 Credits
    Days to Train: 3

    Advanced Spy
    Description: Grants longer access to some enemy intel
    Skills: Visible access to 1 Faction's Transports for 1 Month
    Cost: 7,000 Credits
    Days to Train: 3

    Spec Ops
    Description: Grants permanent access to some enemy intel
    Skills: Visible access to 1 Faction's transports indefinitely
    Cost: 10,000 Credits
    Days to Train: 5

    Sponsored content


    Infantry Empty Re: Infantry

    Post by Sponsored content


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